A growing three.js helper library.
Sangonomiya Kokomi, the young Divine Priestess of Watatsumi Island.
npm i kokomi.js
Also, make sure to install three.js.
npm i three
Check the documentation: https://kokomi-docs.netlify.app/
With just several lines, you can make a most basic 3D scene :d
index.html
<div id="sketch"></div>
style.css
#sketch {
width: 100vw;
height: 100vh;
background: black;
overflow: hidden;
}
script.js
import * as kokomi from "kokomi.js";
class Sketch extends kokomi.Base {
create() {
new kokomi.OrbitControls(this);
const box = new kokomi.Box(this);
box.addExisting();
this.update((time) => {
box.spin(time);
});
}
}
const createSketch = () => {
const sketch = new Sketch();
sketch.create();
return sketch;
};
createSketch();
Online Sandbox: https://kokomi-sandbox.netlify.app/
kokomi.Base
class to kickstart a simple scene without writing any boilerplate codes.kokomi.Component
, you can make your components keep their own state and animation.kokomi.AssetManager
can handle the preloads of assets (gltfModel, texture, cubeTexture, font, etc). You can just write a simple js object to config your assets without caring about various loaders.👤 alphardex
Give a ⭐️ if this project helped you!
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