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kokomi.js
kokomi.js
AnimationManager
Class AnimationManager
This class can manage the animations of a model.
Hierarchy (
view full
)
Component
AnimationManager
Index
Constructors
constructor
Properties
base
clips
container
emitter
mixer
root
Accessors
actions
names
Methods
add
Existing
emit
off
on
update
Constructors
constructor
new
Animation
Manager
(
base
,
clips
,
root
)
:
AnimationManager
Parameters
base
:
Base
clips
:
AnimationClip
[]
root
:
Object3D
<
Object3DEventMap
>
Returns
AnimationManager
Properties
base
base
:
Base
clips
clips
:
AnimationClip
[]
container
container
:
Scene
emitter
emitter
:
Emitter
<
any
>
mixer
mixer
:
AnimationMixer
root
root
:
Object3D
<
Object3DEventMap
>
Accessors
actions
get
actions
(
)
:
{
[
k
:
string
]
:
T
;
}
Returns
{
[
k
:
string
]
:
T
;
}
[
k
:
string
]:
T
names
get
names
(
)
:
string
[]
Returns
string
[]
Methods
add
Existing
add
Existing
(
)
:
void
Returns
void
emit
emit
(
type
,
event
?
)
:
void
Parameters
type
:
string
event
:
any
= {}
Returns
void
off
off
(
type
,
handler
)
:
void
Parameters
type
:
string
handler
:
any
Returns
void
on
on
(
type
,
handler
)
:
void
Parameters
type
:
string
handler
:
any
Returns
void
update
update
(
)
:
void
Returns
void
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Constructors
constructor
Properties
base
clips
container
emitter
mixer
root
Accessors
actions
names
Methods
add
Existing
emit
off
on
update
kokomi.js
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This class can manage the animations of a model.