Optionalback
back?: boolean
Optionalbottom
bottom?: boolean
bound
bound: null | {
boundingBox: Box3;
boundingSphere: Sphere;
center: Vector3;
depth: number;
height: number;
width: number;
}
container
container: Scene
Optionaldisable
disable?: boolean
OptionaldisableX
disableX?: boolean
OptionaldisableY
disableY?: boolean
OptionaldisableZ
disableZ?: boolean
emitter
emitter: Emitter<any>
Optionalfront
front?: boolean
group
group: Group<Object3DEventMap>
groupInner
groupInner: Group<Object3DEventMap>
groupOuter
groupOuter: Group<Object3DEventMap>
Optionalleft
left?: boolean
Optionalprecise
precise?: boolean
Optionalright
right?: boolean
By extending this class, you can make your components keep their own state and animation.
Demo: https://kokomi-js.vercel.app/examples/#component