Optional
back
back?: boolean
Optional
bottom
bottom?: boolean
bound
bound: null | {
boundingBox: Box3;
boundingSphere: Sphere;
center: Vector3;
depth: number;
height: number;
width: number;
}
container
container: Scene
Optional
disable
disable?: boolean
Optional
disableX
disableX?: boolean
Optional
disableY
disableY?: boolean
Optional
disableZ
disableZ?: boolean
emitter
emitter: Emitter<any>
Optional
front
front?: boolean
group
group: Group<Object3DEventMap>
groupInner
groupInner: Group<Object3DEventMap>
groupOuter
groupOuter: Group<Object3DEventMap>
Optional
left
left?: boolean
Optional
precise
precise?: boolean
Optional
right
right?: boolean
By extending this class, you can make your components keep their own state and animation.
Demo: https://kokomi-js.vercel.app/examples/#component