blurPlane
blurPlane: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
container
container: Scene
depthMaterial
depthMaterial: MeshDepthMaterial
emitter
emitter: Emitter<any>
group
group: Group<Object3DEventMap>
horizontalBlurMaterial
horizontalBlurMaterial: ShaderMaterial
mesh
mesh: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
renderTarget
renderTarget: WebGLRenderTarget<Texture>
renderTargetBlur
renderTargetBlur: WebGLRenderTarget<Texture>
shadowCamera
shadowCamera: OrthographicCamera
verticalBlurMaterial
verticalBlurMaterial: ShaderMaterial
Credit: https://github.com/mrdoob/three.js/blob/master/examples/webgl_shadow_contact.html