Class Environment

By extending this class, you can make your components keep their own state and animation.

Demo: https://kokomi-js.vercel.app/examples/#component

Hierarchy (view full)

Constructors

Properties

base: Base
container: Scene
cubeCamera: CubeCamera
emitter: Emitter<any>
fbo: WebGLCubeRenderTarget
ignoreObjects: Object3D<Object3DEventMap>[]
virtualScene: Scene

Accessors

Methods