Class MeshTransmissionMaterial

Hierarchy (view full)

Constructors

Properties

background: null | Texture | Color
backside: boolean
base: Base
container: Scene
emitter: Emitter<any>
fbo: FBO
fboBack: FBO
material: ShaderMaterial
oldBg: null | Texture | Color
parent: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

Methods