Class PersistenceEffect

Hierarchy (view full)

Constructors

Properties

base: Base
clearColor: number
container: Scene
emitter: Emitter<any>
fadeColor: Color
fadeFactor: number
fadeMaterial: ShaderMaterial
fadePlane: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
framebuffer1: WebGLRenderTarget<Texture>
framebuffer2: WebGLRenderTarget<Texture>
isActive: boolean
orthoCamera: OrthographicCamera
resultPlane: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
rotationAngle: number
scaleX: number
scaleY: number
uvMatrix: Matrix3

Methods