- exportGLTF(input, __namedParameters?): void
Parameters
- input: Object3D<Object3DEventMap> | Object3D<Object3DEventMap>[]
- __namedParameters: {
binary: undefined | boolean;
filename: undefined | string;
maxTextureSize: undefined | number;
onlyVisible: undefined | boolean;
trs: undefined | boolean;
} = {}binary: undefined | boolean
filename: undefined | string
maxTextureSize: undefined | number
onlyVisible: undefined | boolean
trs: undefined | boolean
Returns void