- getBound(object, precise?): {
boundingBox: Box3;
boundingSphere: Sphere;
center: Vector3;
depth: number;
height: number;
width: number;
} Parameters
- object: Object3D<Object3DEventMap>
- precise: boolean = true
Returns {
boundingBox: Box3;
boundingSphere: Sphere;
center: Vector3;
depth: number;
height: number;
width: number;
}
boundingBox: Box3
boundingSphere: Sphere
center: Vector3
depth: number
height: number
width: number