Interface CustomPointsConfig

interface CustomPointsConfig {
    baseMaterial: Material;
    fragmentShader: string;
    geometry: BufferGeometry<NormalBufferAttributes>;
    materialParams: AllMaterialParams;
    patchMap: CSMPatchMap;
    uniforms: {
        [uniform: string]: THREE.IUniform<any>;
    };
    vertexShader: string;
}

Properties

baseMaterial: Material
fragmentShader: string
geometry: BufferGeometry<NormalBufferAttributes>
materialParams: AllMaterialParams
patchMap: CSMPatchMap
uniforms: {
    [uniform: string]: THREE.IUniform<any>;
}
vertexShader: string