Interface MeshReflectorMaterialConfig

interface MeshReflectorMaterialConfig {
    blur: number | [number, number];
    ignoreObjects: Object3D<Object3DEventMap>[];
    mirror: number;
    mixBlur: number;
    mixStrength: number;
    resolution: number;
}

Properties

blur: number | [number, number]
ignoreObjects: Object3D<Object3DEventMap>[]
mirror: number
mixBlur: number
mixStrength: number
resolution: number