Interface PlaneConfig

interface PlaneConfig {
    fragmentShader: string;
    shadertoyMode: boolean;
    uniforms: {
        [uniform: string]: THREE.IUniform<any>;
    };
    vertexShader: string;
}

Properties

fragmentShader: string
shadertoyMode: boolean
uniforms: {
    [uniform: string]: THREE.IUniform<any>;
}
vertexShader: string