Type Alias MeshReflectorMaterialProps

MeshReflectorMaterialProps: {
    depthScale: number;
    depthToBlurRatioBias: number;
    distortion: number;
    distortionMap?: Texture;
    hasBlur: boolean;
    maxDepthThreshold: number;
    minDepthThreshold: number;
    mirror: number;
    mixBlur: number;
    mixContrast: number;
    mixStrength: number;
    tDiffuse: Texture;
    tDiffuseBlur: Texture;
    textureMatrix: Matrix4;
}