Class MeshReflectorMaterial

A material for reflection, which has blur support.

Hierarchy (view full)

Constructors

Properties

base: Base
beforeRender: (() => void)
blurpass: BlurPass
container: Scene
emitter: Emitter<any>
fbo1: WebGLRenderTarget<Texture>
fbo2: WebGLRenderTarget<Texture>
hasBlur: boolean
ignoreObjects: Object3D<Object3DEventMap>[]
parent: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
virtualCamera: PerspectiveCamera

Methods