Class Sparkles

By extending this class, you can make your components keep their own state and animation.

Demo: https://kokomi-js.vercel.app/examples/#component

Hierarchy (view full)

Constructors

Properties

base: Base
container: Scene
emitter: Emitter<any>
sparkles: Points<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

Methods