kokomi.js uses cannon.js for physics. Just create mesh and body, and add it to base's physics!
Demo: https://codesandbox.io/s/kokomi-js-physics-tffxge?file=/src/app.ts
kokomi.js uses cannon.js for physics. Just create mesh and body, and add it to base's physics!
Demo: https://codesandbox.io/s/kokomi-js-physics-tffxge?file=/src/app.ts